At The Game Assembly we work in teams to create games in shorter sprints using the agile scrum workflow. Here are the games i've contributed to
Game project 06 - Spite: The Empty Hollows
A Diablo inspired game with a swamp theme. Created with in house engine
I worked with high polys of characters, low polys and texturing of environment assets.
Here's a collection of some of the high polys, environment assets and concepts I created
Game project 05 - Remedy
A pixel art adventure game inspired by The Legend of Zelda, set in a post apocalyptic Malmö. Created with in house engine
I worked with environment assets, buildings, wall tiles and bakgrounds for cutscenes.
Here's a hospital dungeon entrance and some of the backgrounds I made for the intro and outro cutscenes in the game
Project 04 - Saga of Embla
A platformer inspired by Super Meat Boy, about a girl trying to save her brother. Created with in house engine
I worked with 2d tiles, UI, Menus and a parallax background.
Here's a background, menus and concepts I made for The Saga of Embla, I also created the logo for our project group "Cray Vision"
Game project 03 - Weedrats: Journey to the Qube
Shoot em up style 2D game with 3D elements, featuring a lone spaceship fighting against the Qube. Created with in house engine
I worked with UI and Menus, and painted the parallax backgounds for levels
Here's some of the backgrounds and menu UI I created
Game project 02 - Vermin
A 3D mobile puzzle game inspired by Lara Croft Go. Created in Unity
I worked with low poly assets and concepting, and painted the APK icon
Here's a bit of the concept art and assets that I made for the game
Game project 01 - Sundiver
An endless runner type 3D game with a desert and space theme. Created in Unity
I worked with low poly assets and post processing in Unity. I also helped with visual development and made concept art.
Here's some of the concept art I made for Sundiver