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Game Projects

At The Game Assembly we work in teams to create games in shorter sprints using the agile scrum workflow. Here are the games i've contributed to

Game project 06 - Spite: The Empty Hollows

A Diablo inspired game with a swamp theme. Created with in house engine

I worked with high polys of characters, low polys and texturing of environment assets.


Here's a collection of some of the high polys, environment assets and concepts I created

Game project 05 - Remedy

A pixel art adventure game inspired by The Legend of Zelda, set in a post apocalyptic Malmö. Created with in house engine

I worked with environment assets, buildings, wall tiles and bakgrounds for cutscenes.


Here's a hospital dungeon entrance and some of the backgrounds I made for the intro and outro cutscenes in the game

Project 04 - Saga of Embla

A platformer inspired by Super Meat Boy, about a girl trying to save her brother. Created with in house engine

I worked with 2d tiles, UI, Menus and a parallax background.


Here's a background, menus and concepts I made for The Saga of Embla, I also created the logo for our project group "Cray Vision"

Game project 03 - Weedrats: Journey to the Qube

Shoot em up style 2D game with 3D elements, featuring a lone spaceship fighting against the Qube. Created with in house engine

I worked with UI and Menus, and painted the parallax backgounds for levels


Here's some of the backgrounds and menu UI I created

Game project 02 - Vermin

A 3D mobile puzzle game inspired by Lara Croft Go. Created in Unity

I worked with low poly assets and concepting, and painted the APK icon

Here's a bit of the concept art and assets that I made for the game

Game project 01 - Sundiver

An endless runner type 3D game with a desert and space theme. Created in Unity

I worked with low poly assets and post processing in Unity. I also helped with visual development and made concept art.


Here's some of the concept art I made for Sundiver